Time Manipulation Mechanics

Unity Puzzle Game

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Project Overview

A Portal-inspired first-person puzzle game built in Unity using C#.

The game's puzzles revolve around freezing objects and rewinding them in time, similar to mechanics later seen in Nintendo's The Legend of Zelda: Tears of the Kingdom.

This project was developed as a personal learning project and later used as my final assignment for my Computer Science A-Level course in May 2022.

Key Features

  • Time manipulation: Freeze objects and rewind them to previous positions
  • Progressive difficulty: Three levels with increasing complexity
  • Save/load system: Persistence between sessions
  • Physics integration: Interaction between time mechanics and Unity physics