Time Manipulation Mechanics
Unity Puzzle Game
Project Overview
A Portal-inspired first-person puzzle game built in Unity using C#.
The game's puzzles revolve around freezing objects and rewinding them in time, similar to mechanics later seen in Nintendo's The Legend of Zelda: Tears of the Kingdom.
This project was developed as a personal learning project and later used as my final assignment for my Computer Science A-Level course in May 2022.
Key Features
- Time manipulation: Freeze objects and rewind them to previous positions
- Progressive difficulty: Three levels with increasing complexity
- Save/load system: Persistence between sessions
- Physics integration: Interaction between time mechanics and Unity physics