One Axis, One Button
Survival Horror Puzzle Prototype
Project Overview
This Resident Evil-inspired survival horror puzzle game was built around a one-axis, one-button input brief.
I built an Unreal Engine-style player controller singleton to centralise input handling and distinguish taps from holds, supporting item use, inventory access, and contextual interactions.
I also built a world interactable system inspired by Unity's Canvas UI, allowing objects to communicate their state clearly while keeping the control scheme intentionally limited.
Key Features
- Input system: Tap-and-hold interactions on a one-axis controller
- Inventory: Contextual item use and access
- World interactions: Clear feedback for interactable objects