One Axis, One Button

Survival Horror Puzzle Prototype

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Project Overview

This Resident Evil-inspired survival horror puzzle game was built around a one-axis, one-button input brief.

I built an Unreal Engine-style player controller singleton to centralise input handling and distinguish taps from holds, supporting item use, inventory access, and contextual interactions.

I also built a world interactable system inspired by Unity's Canvas UI, allowing objects to communicate their state clearly while keeping the control scheme intentionally limited.

Key Features

  • Input system: Tap-and-hold interactions on a one-axis controller
  • Inventory: Contextual item use and access
  • World interactions: Clear feedback for interactable objects