Interactive Narrative Adventure
Unity Exploration Game
Project Overview
A first-person, dialogue-driven exploration game built in Unity, featuring a branching narrative system using Ink.
The game features a fully functioning quest system, where players are tasked with retrieving items for NPCs, changing the available choices in dialogue and opening new paths.
Key Features
- Branching narrative system: Choice-driven storytelling implemented with Ink
- Inventory and item system: Items can be picked up, used, and read by Ink
- Unity Editor tools: Tools for importing <i>Quake 3</i> levels built in TrenchBroom
- Save/load system: Persistence for dialogue, inventory, and quest state